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Bleeding Edge review – PC Gamer

Need to know

What is it? A hero brawler with MOBA-lite combat and objective modes.
Reviewed on RTX 2060, Ryzen 5 2600 3.4Ghz, 16 GB RAM
Price $30/£25 on Steam; included with Xbox Game Pass
Release date Out now
Publisher Microsoft
Developer Ninja Theory
Multiplayer 4v4 online
Link: Official site

Bleeding Edge may be a 4v4 ‘brawler’ in that ranged attacks are secondary, but don’t take that to mean that it plays like Ninja Theory’s stylish DmC: Devil May Cry. It rewards timing, positioning, and cooldown management over twitch skill and fanciful 75-hit combo chains, and without a complex meta or satisfying combat, mostly whiffs on the ‘Overwatch-but-melee’ promise.

Like Overwatch, Bleeding Edge includes diverse characters, abilities, counters, and strict roles grouped by damage, tank, and support. I thought I’d be feeling hero fatigue at this point, but I do really love the stories behind Bleeding Edge’s 11 fighters. The themes of self-augmentation and mobility inspire insanely cool characters like Buttercup, a biker who’s basically a human motorcycle, and Kulev, a 125-year-old professor who achieved immortality by transferring his consciousness to a robotic viper that controls his zombified body. The industrial grunge and absurdity reminds me of Borderlands, but Bleeding Edge thankfully stops short of the dire humor.

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