Home / Gaming / Fortnite sales falling is ‘wildly inaccurate’ says Epic Games – Metro.co.uk

Fortnite sales falling is ‘wildly inaccurate’ says Epic Games – Metro.co.uk

Has the Fortnite bubble burst? (pic: Epic Games)

Epic Games has said that analyst reports about Fortnite revenues are inaccurate, as the latest data claims that sales have dipped again.

In an unusual move, Epic Game has attacked sales data from analyst firm SuperData and insisted that the company’s suggestion that Fortnite is continuing to see falling revenues is ‘wildly inaccurate’.

SuperData is part of the well-respected Nielsen group and for months its data has shown a steady decline in Fortnite revenues, with a claim that it had fallen 43% before the release of Chapter 2.

Their most recent report claims that after the Chapter 2 launch revenues continued to decline and are now at their lowest level since November 2017.

Fortnite appears only at number seven in SuperData’s January 2020 console earnings chart, just above Star Wars Jedi: Fallen Order and beneath the likes of Madden NFL 20 and new release Dragon Ball Z: Kakarot. It doesn’t make the top 10 for either PC or mobile.

But Epic Game has contacted website GamesIndustry.biz to insist that, ‘SuperData does not and has not ever had access to Epic’s Fortnite revenue data, and SuperData’s reports do not accurately reflect Fortnite’s performance’.

If this is to be believed, January was not a good month for Fortnite (pic: SuperData)

‘We are disappointed that SuperData has repeatedly published wildly inaccurate reports about Fortnite based on what we believe is questionable methodology’, added Epic Games.

‘While we do not and have not publicly shared revenue numbers for Fortnite, we will say that SuperData’s reports do not align with reality.’

For their part, SuperData has defended their figures and insisted that they use a ‘a proven methodology and validation process’ to come up with them.

More: Gaming

The problem is that the video games industry almost never reveals sales information and it’s often impossible to know how successful games are through official channels.

This is especially true of digital-only and mobile titles, which don’t even have retail charts, which are made public, to give an indication of how they’re doing.

As a result, investors and other companies are forced to turn to firms such as SuperData, in order to give an estimate of how everything is doing. And up until this outburst from Epic Games there’s been no suggestion that they’re not at least roughly correct.

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