Home / Gaming / Global Casino Gaming Equipment Markets 2019-2024 – Growing Adoption of AR and VR in Gambling / Growing Ethical Concerns / Innovations in Slot Machine Designs – Yahoo Finance

Global Casino Gaming Equipment Markets 2019-2024 – Growing Adoption of AR and VR in Gambling / Growing Ethical Concerns / Innovations in Slot Machine Designs – Yahoo Finance

DUBLIN, July 22, 2019 /PRNewswire/ — The “Casino Gaming Equipment Market – Global Outlook and Forecast 2019-2024” report has been added to ResearchAndMarkets.com’s offering.

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The casino gaming equipment market is expected to reach more than $9 billion by 2024, growing at an impressive CAGR of around 6% during 2018-2024.

The growing demand for mass-market gaming equipment, the increasing number of live casinos, the high adoption of AR and VR in gambling, and increasing innovations in slot machines are some of the upcoming trends and opportunities that are contributing in the growth of casino gaming equipment market.

The demand for electronic gaming tables (EGT) has increased due to improved customer experience, immense popularity among millennials, and high-level of enjoyable gameplay. EGTs have witnessed increased adoption in the global casino gaming equipment market. The APAC region is emerging as a dynamic market, and global players are looking forward to boosting their distribution channels in the region.

With the growing demand for EGTs in casinos in the US, the market for EGTs is expected to grow during the forecast period. Thus, the augmented penetration of technology in the casino gaming equipment market is expected to increase the sale of electronic gaming tables in the coming years, and vendors are adopting innovative strategies to gain maximum market share.

The unprecedented growth of online gambling activities such as online casinos gaming and online betting has propelled the industry players to adopt new technologies to survive the competition. Thus, augmented reality and virtual reality have widely making inboards in the casino gaming equipment market.

The study considers the present scenario of the casino gaming equipment market and its market dynamics for the period 2018 – 2024. It covers a detailed overview of several market growth enablers, restraints, and trends. The study covers both the demand and supply sides of the market. The study profiles and examines leading companies and other prominent companies operating in the casino gaming equipment market.

The global casino gaming equipment market is highly concentrated with the presence of many local and international players in the market. The competition among these key players is intense especially in the US, Macau, and European countries.

Further, the gaming equipment market is showing tremendous growth owing to positive government regulations in many countries. The competition will be based on offerings, premises, slot machine types, and gaming type. Vendors are adopting new business models and focusing on developing the portfolio of their establishments to drive growth.

Key Vendors

  • Ainsworth
  • Aristocrat
  • Everi
  • IGT
  • Incredible Technologies
  • Konami Holdings
  • PlayAGS
  • Scientific Games

Other Prominent Vendors in the Casino Gaming Equipment Market

  • Abbiati Casino Equipment
  • Alfastreet
  • APEX Gaming
  • Aruze Gaming America
  • Bingotimes Digital Technology
  • BONO Gaming System
  • Cammegh
  • Casino Technology
  • Cole Kepro International
  • Eclipse Gaming
  • Euro Games Technology
  • DLV
  • FBM
  • GameCo
  • Gaming Partner International
  • Grand Vision Gaming
  • GTI (GiochiTecnologiciItaliani)
  • Inspired Entertainment
  • Interblock
  • Jackpot Digital
  • Magic Dreams
  • Merkur Gaming
  • Matsui Gaming Machine
  • Novomatic Group
  • Oritiz Gaming
  • Rye Park Gaming
  • Sega Sammy Creation
  • TABLESWIN
  • Taiwei Group
  • TCSJOHNHUXLEY
  • Zitro Games

Key Topics Covered:

1 Research Methodology

2 Research Objectives

3 Research Process

4 Scope & Coverage
4.1 Market Definition
4.1.1 Inclusions
4.1.2 Exclusions
4.2 Base Year
4.3 Scope of the study
4.4 Market Segments
4.4.1 Market Segmentation by Product Type
4.4.2 Market Segmentation by Geography

5 Report Assumptions & Caveats
5.1 Key Caveats
5.2 Currency Conversion
5.3 Market Derivation

6 Market at a Glance
7 Introduction
7.1 Overview
7.2 Growth in Gamification
7.3 Macroeconomic Factors Enabling Market Growth
7.3.1 Economic Development
7.3.2 Per Capita GDP in Developing Markets
7.3.3 Dual-income Households in Developed Markets

8 Market Dynamics
8.1 Market Growth Enablers
8.1.1 Growing Demand for Mass-Market Gaming Equipment
8.1.2 Growing Number of Live Casinos
8.1.3 Growing Demand for Electronic Gaming Tables
8.2 Market Growth Restraints
8.2.1 Volatility in Raw Material Prices Affecting Vendor Margins
8.2.2 Increasing Protectionist Directives and Measures
8.2.3 Low Internet Penetration Affecting Growth of Online Live Gambling
8.3 Market Opportunities and Trends
8.3.1 Growing Adoption of AR and VR in Gambling
8.3.2 Growing Ethical Concerns
8.3.3 Innovations in Slot Machine Designs

9 Value Chain Analysis
9.1 Overview
9.2 Value Chain Analysis
9.2.1 Raw Materials and Component Suppliers
9.2.2 OEMs
9.2.3 Dealers/Distributors/Retailers
9.2.4 End-users

10 Market Landscape
10.1 Historical Data
10.2 Market Size & Forecast
10.2.1 Outright Sales and Recurring Revenue
10.2.2 New/Expansionary and Replacement Market
10.3 Market by Classes of Gaming Machines
10.3.1 Class II: Video & Steppers
10.3.2 Class III: Videos and Steppers
10.4 Five Forces Analysis

11 Market By Product
11.1 Market Snapshot & Growth Engine
11.2 Casino Equipment Market Overview

12 Slot Machines
12.1 Market Size & Forecast
12.2 Market by Geography (Revenue & Unit Shipment)
12.3 Market by Sub-Products
12.4 Touch Screen Machine
12.5 Video Slot Machines
12.6 Multi-Slot Machines
12.7 Wild Play Machines
12.8 Single-Coin Machines
12.9 Other Slot Machines

13 Gaming Tables
13.1 Market Size & Forecast
13.2 Market by Geography (Revenue & Unit Shipment)
13.3 Market by Sub-Products
13.4 Baccarat Tables
13.5 Roulette Tables
13.6 Blackjack Tables
13.7 Craps/Sicbo Tables
13.8 Other Tables

14 Video Lottery Terminals
14.1 Market Size & Forecast
14.2 Market by Geography (Revenue & Unit Shipment)

15 Video Poker Machines
15.1 Market Size & Forecast
15.2 Market by Geography (Revenue & Unit Shipment)
16 GAMING CHIPS
16.1 Market Size & Forecast
16.2 Market by Geography

17 Other Supportive Gaming Equipment
17.1 Market Size & Forecast
17.2 Market by Geography

18 Lottery Machine Market
18.1 Market snapshot & Growth Engine
18.2 Global Lottery market Overview
18.3 Market Size & Forecast
18.5 Market by Product Type
18.6 Lottery Machine Market (Outside Casinos)
18.7 Lottery Machine Market (inside Casinos)

For more information about this report visit https://www.researchandmarkets.com/r/y2xt32


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