Unsurprisingly, most iPhone users are spending their money on games. 80 percent of U.S. App Store revenue in 2016 was generated by games, and on average, iPhone users spent $27 on game-related content.
Spending on apps in the entertainment category – such as Netflix and Hulu – was at $2.30 on average, compared to $1.00 in 2015, perhaps due to Netflix starting to offer in-app subscription options at the end of 2015. According to Sensor Tower, Netflix contributed over $58 million in gross revenue to the entertainment category in 2016, up from $7.9 million in 2015.
Average spending on music also rose slightly in 2016, from $3.40 to $3.60, and social networking went from $1.80 to $2.00. Spending on apps in the photo and video category jumped from $0.30 to $0.70 during 2016.
While spending on apps is up across the board, Sensor Tower saw a decline in the average number of apps installed on each iPhone – 33, down from 35 in 2015. Games continues to be the most popular app category, with an average of 10 games installed on each iPhone.
According to Sensor Tower, its estimates are based on data pulled from 132 million active iPhones in the United States during the 2016 calendar year (January 1 to December 31). The numbers use estimates from Consumer Intelligence Research Partners and the company’s own Store Intelligence platform.
All revenue estimates included in the report are gross amounts spent by consumers before deducting Apple’s 30 percent revenue cut.