Home / Gaming / World's Fastest Gamer wins in real-world professional racing debut – PRNewswire

World's Fastest Gamer wins in real-world professional racing debut – PRNewswire

–  James Baldwin continues success of the #GamerToRacer concept with victory in British GT Championship.

–  Teams with Michael O’Brien to score victory for Jenson Team Rocket RJN – the team co-owned by F1 champion, Jenson Button.

–  Season three of Engine Media’s World’s Fastest Gamer competition underway.

OULTON PARK, England , Aug. 3, 2020 /PRNewswire/ — British gamer James Baldwin has stunned the racing world by scoring victory in his first-ever real-world professional race yesterday.

Last October, Baldwin battled nine other gamers in a 10-day tour from Las Vegas through to California in a series of online and on-track racing tests to earn a real-world racing contract worth more than US$1 million in the Engine Media (TSX-V: GAME) (OTCQB: MLLLF) created competition.

The 22-year-old shocked the competition on Saturday when he recorded the fastest qualifying time – only to lose his fastest lap due to a track limits infraction. His second fastest lap was still fast enough to start from fourth on the grid aboard the McLaren 720S GT3 machine run by the team co-owned by 2009 Formula 1 World Champion, Jenson Button.

Baldwin made a strong start from fourth on the grid and spent his 30-minute stint pushing hard for third place. The Jenson Team Rocket RJN team gained a position on the pit stop when Baldwin handed over the McLaren to teammate Michael O’Brien.

Resuming in third spot, O’Brien gained a position on track, and the duo then took the lead when a rival received a penalty forcing them to the pit lane.

Despite a late-race full-course-yellow, O’Brien held the lead to earn him and Baldwin an incredible victory.

Baldwin was one of several leading esports stars pre-selected for last year’s World’s Fastest Gamer finals. Other finalists included qualifiers from the Engine Media-owned Gear.Club mobile franchise. More than 45,000 qualifying attempts were made on the mobile platform last year.

“I thought all my dreams had come true when I won World’s Fastest Gamer, and my racing hero Juan Pablo Montoya handed me the trophy,” Baldwin said.

“278 days later to come to Oulton Park in the British GT championship and actually take victory is just incredible. We came so close to getting pole yesterday, but I was still thrilled to be fourth fastest.

“In the race, I was pushing hard for third but was keen to make sure I handed the car off to Michael clean without any damage. The team did a great job to gain us a position on the stop, Michael gained a position and then one of our rivals had a penalty.

“I was so nervous waiting for the race to finish but just elated to end up with a win on debut. I spent a lot of time on the simulator to prepare for this weekend, and that paid off today.

“The team kept telling me all weekend to be patient, and that really paid off for us. I have been given this incredible opportunity, and there are a lot of eyes on me. Being a racing driver is all I have ever wanted to do, and World’s Fastest Gamer has now given me that chance – I’m just elated.”

Baldwin and O’Brien started 10th in the second one hour race today. An off-track excursion on the opening lap pushed O’Brien down to 12th, but O’Brien and Baldwin fought back strongly to cross the line in seventh place in a race heavily disrupted by a lengthy safety car period that stalled the duo’s forward progress.

“Last year we saw some incredible talent in the World’s Fastest Gamer finals and James’ debut win today again reiterates that there is a direct link between outright speed in esports racing and speed on the race track,” Engine Media co-CEO and World’s Fastest Gamer founder, Darren Cox said.

“The team behind World’s Fastest Gamer has seen some incredible gaming talent coming through in past years including two of the judges last year Jann Mardenborough (former GT Academy winner) and Rudy van Buren (winner of World’s Fastest Gamer season 1).

“However, we’ve never seen a gamer like this arrive in professional racing and win on debut. That is ground-breaking. This is not only a testament to the incredible talent that we unearthed in James but also a result of the advances in sim racing – the similarities between the cars in the game and cars on the track are getting closer and closer.

“We’re very excited to see what James can do in the rest of the British GT championship. He still has a massive learning curve ahead, but to nearly score the pole yesterday and now take a win – he has certainly made an incredible impression.”

Baldwin’s journey to becoming a World’s Fastest Gamer winner was showcased recently in the US on ESPN who debuted the six-part documentary series developed by Engine Media.

Engine’s motorsport media platform “The Race” has also showcased the World’s Fastest Gamer winner by securing the British GT Championship’s live streaming rights in 2020. Featuring websites, social media channels and YouTube for “The Race” and “WTF1” – Engine Media has established itself as a market leader for global motorsport content in 2020 with more than 50 million video views on YouTube alone.

The third season of World’s Fastest Gamer is now underway with mobile gamers having the chance to qualify by driving a virtual version of Baldwin’s McLaren 720S on the Gear.Club platform.

Developed by Engine Media’s Lyon, France-based game studio, Eden Games, the Gear.Club game is available on both the Apple iOS and Google Android platforms.

Baldwin’s next race for Jenson Team Rocket RJN will be held at Donington Park in the UK on August 15-16.

About Engine Media Holdings, Inc.

Engine Media is focused on accelerating new, live, immersive esports and interactive gaming experiences for consumers through its partnerships with traditional and emerging media companies. The company was formed through the combination of Torque Esports Corp., Frankly Inc., and WinView, Inc. and trades publicly under the ticker symbol (TSX-V: GAME) (OTCQB: MLLLF).  Engine Media will generate revenue through a combination of: direct-to-consumer and subscription fees; streaming technology and data SaaS-based offerings; programmatic advertising and sponsorships; as well as intellectual property licensing fees.  To date, the combined companies have clients comprised of more than 1,200 television, print and radio brands including CNN, ESPN, Discovery / Eurosport, Fox, Vice, Newsweek and Cumulus; dozens of gaming and technology companies including EA, Activision, Blizzard, Take2Interactive, Microsoft, Google, Twitch and Ubisoft; and have connectivity into hundreds of millions of homes around the world through their content, distribution and technology.

About Torque Esports
Torque Esports whose brands and businesses include UMG, Stream Hatchet, Eden Games, IDEAS + CARS, The-Race.com, WTF1 and Allinsports visit:www.torqueesport.com

About Frankly Media
Frankly and its wholly-owned subsidiary Frankly Media, LLC, provides a complete suite of solutions for streaming, VOD and advertising visit:www.franklymedia.com

About WinView
WinView is a Silicon Valley-based company, pioneering second-screen interactive TV which is pioneering mobile gaming and interactive second screen viewing through its ownership and licensing of intellectual property foundational patents visit:  www.winview.tv

Cautionary Statement on Forward-Looking Information

This news release contains “forward-looking information” and “forward-looking statements” (together, “forward-looking statements”) within the meaning of applicable Canadian and United States securities laws. Often, but not always, forward-looking information can be identified by the use of words such as “plans”, “expects” or “does not expect”, “is expected”, “estimates”, “intends”, “anticipates” or “does not anticipate”, or “believes”, or variations of such words and phrases or state that certain actions, events or results “may”, “could”, “would”, “might” or “will” be taken, occur or be achieved. Forward-looking information contained in this news release include, but are not limited to, statements relating to the Torque’s filing of a listing application with NASDAQ and its plans to file a Form 40-F with the United States Securities and Exchange Commission and any regulatory or other approvals required in connection therewith, Torque’s expectations for growth in its operations and business and Torque’s plans for submission of resolutions for shareholder approval. In respect of the forward-looking information contained herein, Torque has provided such statements and information in reliance on certain assumptions that management believed to be reasonable at the time, including assumptions as to obtaining required regulatory approvals. Forward-looking information involves known and unknown risks, uncertainties and other factors which may cause the actual results, performance or achievements stated herein to be materially different from any future results, performance or achievements expressed or implied by the forward-looking information. Actual results could differ materially from those currently anticipated due to a number of factors and risks.  Accordingly, readers should not place undue reliance on forward-looking information contained in this news release.

The forward-looking information contained in this news release are made as of the date of this release and, accordingly, are subject to change after such date. Torque does not assume any obligation to update or revise any forward-looking information, whether written or oral, that may be made from time to time by us or on our behalf, except as required by applicable law.

Neither the TSX Venture Exchange nor its Regulation Services Provider (as that term is defined in policies of the TSX Venture Exchange) accepts responsibility for the adequacy or accuracy of this release.

SOURCE Engine Media Holdings, Inc.

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